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  • Draft/Auction
  • General
  • Lineups
  • Rosters
  • Trades
  • IR
  • Waivers
  • Standings
  • Owner Abilities
  • Skills
  • Conduct
  • Disclaimer
  • Year One Draft
  • Online Live
  • No trades
  • Serpentine draft order
  • Draft order determined randomly by computer
  • Time limit to draft player in a live draft is 1.5 minutes
  • Number of rounds: Empire 20, Dynasty 18, Redraft 18, Auction 18, GridIron 18
  • Year Two Draft and Following Years:
  • Team owners can trade players and/or current draft picks (2009)
  • Team owners can trade future draft picks (2010) if all teams involved in the trade have renewed for the season involved (2010)
  • Draft Order (Empire & Dynasty): Determined by previous year (2008) finish with the worst team drafting first and the league champ drafting last each round
  • Draft Order (Redraft): Draft order determined randomly by computer, 30-45 minutes prior to the beginning of the draft
  • Number of Draft Rounds: Empire total keeper leagues = 6 round email drafts = 2 rounds in May (time limit = 12 hours/pick maximum), 2 rounds in June (time limit = 12 hours/pick maximum), 1 round in July (time limit = 10 hours/pick maximum), 1 round in August (time limit = 8 hours/pick maximum)
  • Number of Draft Rounds: Dynasty partial keeper leagues = maximum 18 email rounds (time limit = 12 hours/pick maximum) depending on the number of player's kept (maximum 3)
  • Draft date and time: Commissioner will notify all team owners when the email drafting will begin
  • Missed Draft Pick: If you miss your draft pick you may email or call the commissioner with your pick. If the player hasn't been drafted by another team you will be awarded the player. Time is of the essence.
Taxes
  • Team owners are responsible for paying all local, state, and federal taxes on their awards.
  • FanaticFantasyFootball.com, LLC does not pay local, state, or federal taxes on team owner(s) award(s).
  • This applies to all leagues, all team(s), and all team(s) owners and co-owners.
  • At any time, if the IRS requires a form be submitted for awards, we will ask for your social security number. This is absolutely the only time we would request your SSN. If anyone requests your SSN for any other reason, please call our office 702.382.3135 and ask to speak to James Piatt, Manager.
  • If you fail to provide your social security number, when legitimately requested, it will delay payment of your award until we receive your SSN for IRS form filing purposes.
Eligibility
  • FanaticFantasyFootball.com LLC fantasy football leagues are open to individuals who are 18 years of age or older by the time regular season league play begins and are legal residents in states or jurisdictions in which the contest is permitted.
  • By playing in one or more of our fantasy sports leagues, you affirm your acceptance of all of our league rules and terms of service.
  • You agree that FanaticFantasyFootball.com LLC has the right to add or remove rules governing our leagues if FanaticFantasyFootball.com LLC determines that such rule change benefits our team owners and or FanaticFantasyFootball.com LLC and or its advertisers. Such determination is solely the right of FanaticFantasyFootball.com LLC.
General Rules
  • The first and most important rule is, "know all the rules."
  • The final interpretation of any and all rules rests solely with the FanaticFantasyFootball.com League Commissioner, James Piatt, Manager.
  • Each team owner, and co-owner if applicable, may own only one (1) team per league.
  • If team renewal is not paid, the team owner will not be allowed to participate in waiver runs and trades until the renewal is paid for the current season (2009).
  • 12 Team Leagues:
  • Total number of divisions: 3
  • Total number of teams: 12
  • Head-To-Head competition: yes, (all leagues).
  • Multiple game weeks: yes, 1 doubleheader week.
  • Regular season tie scores are counted as ties: yes.
  • Playoff season ties: no, select 1 bench player from any position (QB,RB,WR,TE,PK,TEAMDEF) as your tie-breaker player. If still tied then we will revert back to the regular season tie-breakers in the same order used during regular season play.
  • Tie-breaker player points: used only to break a tie game during the Fanatic Bowl playoffs.
  • Will players be awarded bye week carryover points: no.
Legal Lineups:
  • Will starting lineups be withheld until after kickoff: no
  • Will bye week players be eligible for starting lineup: yes
  • Starting lineup: total starters = nine 9 (all leagues)
    • Number of starting QB: 1
    • Number of starting RB: 1-2
    • Number of starting WR: 2-3-4
    • Number of starting TE: 1-2
    • Number of starting PK: 1
    • Number of starting DEF:1 (team)
  • Legal line up: 1QB, 1RB, 4WR, 1TE, 1PK, 1TM DEF = 9 starters
  • Legal line up: 1QB, 1RB, 3WR, 2TE, 1PK, 1TM DEF = 9 starters
  • Legal line up: 1QB, 2RB, 3WR, 1TE, 1PK, 1TM DEF = 9 starters
  • Legal line up: 1QB, 2RB, 2WR, 2TE, 1PK, 1TM DEF = 9 starters
12 Team Leagues:
  • Each player can be on only 1 roster per league: yes
  • Empire Leagues: maximum of 20 players per roster + 1 Taxi Squad player
  • Empire Leagues Only: (1) one Taxi Squad player
  • Empire Leagues Only: taxi squad, you can not place a player on the Taxi Squad before Monday September 8 at 12:00 a.m.(Midnight) ET / 9:00 p.m. PT
  • Empire Leagues Only: Current season (2009) you can only place a player on the Taxi Squad after the NFL officially places the player on injured reserve
  • Dynasty Leagues: maximum of 18 players per roster
  • Redraft Leagues: maximum of 18 players per roster
  • Auction Leagues: maximum of 18 players per roster
  • GridIron Leagues: maximum of 18 players per roster
  • All Leagues: all team owners and co-owners must maintain enough players at each roster position (QB,RB,WR,TE,PK,TEAM DEFENSE) to field a legal lineup during the regular and playoff seasons
  • Regular season trade window: kick off of NFL week 1 first game Thursday September 10, 2009 TEN @ PIT 8:30 p.m. ET until kick off of NFL week 11 Monday Night game Monday November 23, 2009 TEN @ HOU 8:30 p.m. ET
  • No trades: after kick off of the week 11 November 23 Monday Night game TEN @ HOU at 8:30 p.m. ET
  • When an owner accepts a trade requires commissioner approval: yes
  • Display trade comments to all owners: yes
  • Allow trades that cause invalid rosters: no
  • If an approved trade will create an illegal number of players on your roster, the commissioner will notify you of his intent to allow the trade. You will be required to correct your roster, (drop one or more players to accommodate the trade), before the trade is processed. You will not be able to submit a waiver request, propose or accept another trade, or submit your weekly lineup until the current trade process is complete.The commissioner accepts no responsibility other than serving notice to all league members. Be sure your trade partner knows when he/she will need to drop a player or players for the trade to process swiftly.
  • Players traded cannot be traded back to the team that traded them for a period of 5 playing weeks
  • Example #1: If a player trade is approved and processed before kickoff of "HIS CURRENT WEEKLY GAME", thereby making him ELIGIBLE to be in that weeks lineup, then that week counts as 1 playing week.
  • Example #2: If a player trade isn't approved and processed until after kickoff of "HIS CURRENT WEEKLY GAME", thereby making him INELIGIBLE to be in that weeks lineup, then the following week counts as the first playing week.
    • 5 Playing Week Scenarios

    • If traded prior to week 1 first game kickoff (considered the off-season) then = not affected by 5 playing week rule
    • If traded week 1: then 5 weeks = weeks 1-5 and  you may trade at the conclusion of week 5 games
    • If traded week 2: then 5 weeks = weeks 2-6 and   you may trade at the conclusion of week 6 games
    • If traded week 3: then 5 weeks = weeks 3-7 and  you may trade at the conclusion of week 7 games
    • If traded week 4: then 5 weeks = weeks 4-8 and  you may trade at the conclusion of week 8 games
    • If traded week 5: then 5 weeks = weeks 5-9 and  you may trade at the conclusion of week 9 games
    • If traded week 6: then 5 weeks = weeks 6-10 and  you may trade at the conclusion of week 10 games
    • If traded week 7: then 5 weeks = weeks 7-11 and   no trades after week 11 MNF TEN @ HOU kickoff 8:30 p.m. ET
    • If traded week 8: then 5 weeks = weeks 8-12 but!  no trades after week 11 MNF TEN @ HOU kickoff 8:30 p.m. ET
    • If traded week 9: then 5 weeks = weeks 9-13 but!  no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET
    • If traded week 10: then 5 weeks = weeks 10-14 but!  no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET
  • Regular season weeks count toward playing weeks
  • Playoff weeks count toward playing weeks
  • Off season trades (the time when your league playoff is complete (2008) until kickoff of the first NFL game of the new season, (2009))do not fall under the 5 playing week rule
  • Year two and following years: Teams that are For Sale (Orphans) are not permitted to be part of a trade.
  • The 5 playing week rule is implemented to help prevent collusion between team owners
  • If a trade involves a future draft pick, then both owners must renew their teams for the future season involved
  • You may designate (1) player for injured reserve (IR) during weeks 1-13 only.
  • Once a player is placed on IR he cannot be removed for any reason until the end of week 13 games,(2009).
  • All rosters must be trimmed to 20 players at the end of week 13 competition and before the beginning of week 14, 2009 playoff competition.
  • At this time the team owner will have had enough time to evaluate his roster and decide who stays and who goes. This also assures all teams will have only 20 players maximum on their rosters going into the new season, (Jan. 2010).
Sort Criteria
  • Overall Winning Percentage
  • Total Points Scored
  • Head-To-Head Competition
  • Divisional Winning Percentage
  • Power Rank
  • Last Week's Point Total
  • Reverse Order of Opponent Total Points Scored
  • Waiver requests are processed automatically
  • All "waiver/free-agent sort criteria" displayed above are applied in a worst-to-first manner
  • Each round of waivers is the same order as the first round
  • The maximum number of rounds for the waiver/free-agent wire is 4 per week starting Wednesday, September 16 @ 11:00 PM ET.
  • Each coach will be limited to 52 players picked up during the 13 regular season weeks, (4 players x 13 weeks = 52 players)
  • Waivers/Free-Agents: 4 rounds process Wednesday at 11:00 PM ET
  • The final 2009 waiver/free-agent run will be Wednesday December 9 at 11:00 PM ET
Sort Criteria
  • Overall Winning Percentage
  • Total Points Scored
  • Head-To-Head Competition
  • Divisional Winning Percentage
  • Power Rank
  • Last Week's Point Total
  • Reverse Order of Opponent Total Points Scored
  • Submit lineups
  • Perform waiver/free-agent moves
  • Drop players anytime
  • Propose, accept or reject trades
  • Make IR (injured reserve) move: yes, empire leagues only, limit 1 player placed on IR
  • Write league articles
  • Post to message board
  • Post to bulletin board
  • Change franchise setup information
  • Customize home-page appearance
  • Put up a new player for auction (auction leagues only)
  • Commish lockout: no, the commish still has the ability to view pending owner-initiated transactions
Skills Displayed
  • Ability to analyze professional athletes in such a way so as to be able to determine which group of players, when assembled on one team, will be capable of delivering the most competitive performance, week in and week out.
  • Ability to analyze the coaching philosophy of a NFL head coach and his staff to determine how they will play the players on their team. Is he a coach who loves to run the ball with his running backs? or is he a coach who wants to go all out in the passing game?
  • Owners must be able to display a superior ability to manage their teams schedule. They must be prepared for weeks when their starting players are on a bye week, making it necessary to play bench players or waiver wire additions in the starting lineup.
  • Owners must be able to negotiate. Negotiation skills are best displayed during trade talks involving other team owners in the league. How do I identify a coach I can negotiate an equitable trade that's benificial for both teams?
  • Is the team owner superior when dealing with adversity on his team? What does the owner do when his best player or players are hit with a season ending injury? or a career ending injury?
  • Time management skills are also displayed. How well does the coach balance his time? Family, career, and fantasy teams are just a few things demanding a piece of his life. These are the same skills a NFL coach must display.
  • Computer skills help players gather information from many sources. The more sources of information a coach uses, the better the decision he is likely to make.
  • Personal conduct is a skill our players must display at all times to be eligable to compete in our leagues. If a coach doesn't know how to conduct his behavior he will soon find himself/herself shut out from other league members making it much more difficult to deal with those other members. Expulsion from the league could result from bad personal conduct.
  • Our coaches leave nothing to chance. They combine all of the above mentioned skills to make informed decisions.
  • Our leagues are setup to allow players to showcase their skills as a coach of a fantasy football team. They're the same skills used by NFL coaches. That is the sole purpose of the web site. Use in any other way is strictly prohibited.
  • FanaticFantasyFootball.com LLC does not allow gambling on it's site, period.
  • If you want to show off your coaching skills you are welcome here.
  • If you want to gamble, go somewhere else.
  • Respect all players in your league.
  • Respect all league rules.
  • Rules are made to level the playing field and make the game enjoyable and fun for everyone.
  • Rude, obscene, vulgar or any other offensive behavior directed toward other players, the commissioner, or employees of FanaticFantasyFootball.com LLC will not be tolerated.
  • Collusion will not be tolerated.
  • Intentionally losing games will not be tolerated.
  • Inactivity for a period of 3 weeks without good reason is reason enough for the commissioner of FanaticFantasyFootball.com LLC to take over your team, to maintain fair play within the league.
  • If an owner returns with a good reason for inactivity he/she may resume play with their team, as is.
  • If a team owner gets disqualified from his/her league and/or playoff competition, he/she forfeits any award(s) and the award(s) will be donated to St Jude's Children's Hospital or another worthy charity.
  • No refunds will be given if a team owner(s) abandon their team(s) or get disqualified from their league(s).
  • FanaticFantasyFootball.com LLC will make all decisions concerning violations and how to handle them.
  • Generally, new rules will be implemented upon completion of the regular season and playoff season of the current year, 2009.
  • FanaticFantasyFootball.com LLC reserves the right to implement emergency rules if deemed necessary to preserve the good standing of the company, it's employees, leagues, and team owners.
  • Emergency rules would be implemented immediately.
  • We reserve the right to tweak our rules during the NFL Spring and Summer training camps up to August 15, 2010. We will notify everyone of any changes.
  • Rules concerning: scoring, trade processing, lineups, schedule, waiver/free-agent processing, injured reserve, and playoffs, will be locked in for the season prior to kickoff of the first NFL game, 2009.
  • After kickoff of the current season (2009) there will be no changing of rules, except when emergency rules are needed due to some conduct issue.
  • Thank you for helping to make your league a success for all team owners.
  • FanaticFantasyFootball.com LLC does not take responsibility for any loss participants may suffer due to problems with league management services, software applications, virus infection, bugs, trojan horse or any other unauthorized intervention, internet connections, phone line or cable problems, server problems, hardware problems, weather related problems, or any malfunction due to problems beyond our control. League management services are provided by MyFantasyLeague.com and are accepted as is with no guarantee as to functionality. FanaticFantasyFootball.com LLC is hosted on Godaddy servers with no guarantee as to functionality.
  • FanaticFantasyFootball.com LLC does not take responsibility for any internet transmission problems participants might experience causing failure to submit lineups on time, drop players, make free-agent/waiver wire transactions before a deadline, process trades, security problems resulting from participant not protecting their password thereby allowing access to unauthorized persons. Passwords and any other proprietary information shared between each participant and FanaticFantasyFootball.com LLC is to remain confidential
  • Any attempt, (successful or unsuccessful), by league members or non-league members to tamper with or undermine FanaticFantasyFootball.com LLC, it's web site, or any of it's leagues is unlawful and will be prosecuted to the full extent of the law
  • We are governed by the laws of the State of Nevada