RULE BOOK

General Rules |  Franchise Abilities  |  Standings Sort Criteria |  Skills
Trade Processing  |  Waiver Wire Sort Criteria  |  Personal Conduct  |  Disclaimer

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TAXES
  1. Team owners  are totally responsible   for paying all local, state, and federal taxes on their awards.
  2. FanaticFantasyFootball.com, LLC   is not responsible and will not pay   any local, state, or federal taxes on team owner(s) award(s).
  3. This applies to all leagues, all team(s), and all team(s) owners and co-owners.
  4. At any time, if the IRS requires a form be submitted for awards, we will ask for your social security number. This is absolutely the only time we would request your SSN. If anyone requests your SSN for any other reason, please call our office 702.382.3135 and ask to speak to Jim Piatt, Manager.
  5. If you fail to provide your social security number, when legitimately requested, it will delay payment of your award until we receive your SSN for IRS form filing purposes.
ELIGIBILITY
  1. FanaticFantasyFootball.com LLC fantasy football leagues are open to individuals who are 18 years of age or older and are legal residents in states or jurisdictions in which the contest is permitted.
  2. By playing in one or more of our fantasy sports leagues, you affirm your acceptance of all of our league rules and terms of service.
  3. You agree that FanaticFantasyFootball.com LLC has the right to add or remove rules governing our leagues if FanaticFantasyFootball.com LLC determines that such rule change benefits our team owners and or FanaticFantasyFootball.com LLC and or its advertisers. Such determination is solely the right of FanaticFantasyFootball.com LLC.

Playing Field Rules
  1. THE FIRST AND MOST IMPORTANT RULE IS, "KNOW ALL THE RULES!"
  2. The final interpretation of any and all rules rests solely with the league commissioner.
  3. Rules for scoring points can be found here: Gate #08 POINT SCORING
  4. 12 TEAM LEAGUES:
  5. Total number of divisions: 3
  6. Total number of teams: 12
  7. Total number of roster spots: 20 on active roster +(1 IR) = Empire Leagues Only
  8. Total number of IR (injured reserve) spots: 1 = Empire Leagues Only
  9. Injured Reserve: You can not place a player on injured reserve until kickoff of the first NFL game of the 2008 season.  Thursday September 4 at 7:00 p.m. ET / 4:00 p.m. PT
  10. During the current season (2008) you can only place a player on injured reserve after the NFL officially places the player on injured reserve.
  11. Total number of roster spots: eighteen (18) = Dynasty, Redraft, Auction, and GridIron Spectacular Leagues
  12. Total number of roster spots: 16 = Cheap Seats Leagues
  13. Head-To-Head competition?: YES, (all leagues)
  14. Multiple game weeks?: YES, 1 doubleheader week, ( a league poll will determine which non-bye week 1,2,3,11,12, or 13 will be the doubleheader week ), (all leagues).
  15. Each player can be on only 1 roster per league: YES
  16. Regular season tie scores are counted as ties: YES
  17. Playoff season ties: NO, select 1 bench player from any position (QB,RB,WR,TE,PK,TEAMDEF) as your tie-breaker player. If still tied then we will revert back to the regular season tie-breakers in the same order used during regular season play.
  18. Tie-breaker player points: used only to break a tie game during the playoffs.
  19. Will players be awarded bye week carryover points: NO
  20. Will starting lineups be withheld until after kickoff: NO
  21. Will bye week players be eligible for starting lineup: YES
  22. Starting lineup; Total Starters = nine 9 (all leagues)
    1. Number of starting QBs = 1
    2. Number of starting RBs = 1-2
    3. Number of starting WRs = 2-3-4
    4. Number of starting TEs = 1-2
    5. Number of starting PKs = 1
    6. Number of starting DEF = 1 TEAM
  23. Legal line up: 1QB, 1RB, 4WR, 1TE, 1PK, 1DEF = 9 starters
  24. Legal line up: 1QB, 1RB, 3WR, 2TE, 1PK, 1DEF = 9 starters
  25. Legal line up: 1QB, 2RB, 3WR, 1TE, 1PK, 1DEF = 9 starters
  26. Legal line up: 1QB, 2RB, 2WR, 2TE, 1PK, 1DEF = 9 starters
  27. Each franchise/team owner may own only one (1) franchise per league.
  28. 24 TEAM LEAGUES:
  29. Total number of conferences: 2
  30. Total number of divisions: 6
  31. Total number of teams: 24
  32. Total number of roster spots: 20 + (1 IR) = Empire Leagues Only
  33. Total number of IR (injured reserve) spots: 1 = (Empire Leagues Only)
  34. Injured Reserve: You can not place a player on injured reserve until kickoff of the first NFL game of the 2008 season.  Thursday September 4 at 7:00 p.m. ET / 4:00 p.m. PT
  35. During the current season (2008) you can only place a player on injured reserve after the NFL officially places the player on injured reserve.
  36. Total number of roster spots: 18 = Dynasty, Redraft, Auction, and GridIron Spectacular Leagues
  37. Total number of roster spots: 16 = Cheap Seats Leagues
  38. Head-To-Head competition: YES (all leagues)
  39. Multiple game weeks: YES 2 doubleheader weeks (double header weeks will be played in week 1 and week 12, the 1st and final regular season weeks; bye weeks do not affect weeks 1 and 12
  40. Each player can be on only 1 roster in each conference: YES
  41. Regular season tie scores are counted as ties: YES
  42. Playoff season ties: NO, select 1 bench player from any position (QB,RB,WR,TE,PK,DEF TEAM) as your tie-breaker player. If still tied we will revert back to the regular season tie-breakers in the same order used during regular season play.
  43. Tie-breaker player points: used only to break a tie game during the playoffs.
  44. Will players be awarded bye week carryover points: NO
  45. Will starting lineups be withheld until after kickoff: NO
  46. Will bye week players be eligible for starting lineup: YES
  47. Starting lineup: Total Starters = 9
    1. Number of starting QBs = 1
    2. Number of starting RBs = 1-2
    3. Number of starting WRs = 2-3-4
    4. Number of starting TEs = 1-2
    5. Number of starting PKs = 1
    6. Number of starting DEF = 1 TEAM
  48. Legal line up: 1QB, 1RB, 4WR, 1TE, 1PK, 1DEF = 9 starters
  49. Legal line up: 1QB, 1RB, 3WR, 2TE, 1PK, 1DEF = 9 starters
  50. Legal line up: 1QB, 2RB, 3WR, 1TE, 1PK, 1DEF = 9 starters
  51. Legal line up: 1QB, 2RB, 2WR, 2TE, 1PK, 1DEF = 9 starters
  52. Each franchise/team owner may own only one (1) franchise per league.
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Franchise Abilities
  1. Submit lineups
  2. Perform waiver/free-agent moves
  3. Drop players anytime
  4. Propose, accept, or reject trades
  5. Make IR (injured reserve) move: Empire leagues only,  limit 1 player placed on IR per year
  6. Write league articles
  7. Post to message board
  8. Post to bulletin board
  9. Change franchise setup information
  10. Customize home-page appearance
  11. Put up a new player for auction (Auction Leagues only)
  12. Commish Lockout: NO, the commish still has the ability to view pending owner-initiated transactions
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Standings Sort Criteria
  1. Overall Winning Percentage
  2. Total Points Scored
  3. Head-To-Head Competition
  4. Divisional Winning Percentage
  5. Victory Points
  6. Last Week's Year-To-Date Point Total
  7. Power Rank
  8. Reverse Order of Opponent Total Points Scored
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Trade Processing
  1. Regular season trade window: Kick off of NFL week 1 first game Thursday September 4, 2008 WASH @ NYG 7:00 p.m. ET until kick off of NFL week 11 Monday Night game Monday November 17, 2008 CLE @ BUF 8:30 p.m. ET.
  2. No trades after kick off of the week 11 November 17 Monday Night game CLE @ BUF at 8:30 p.m. ET.The commissioner accepts no responsibility other than serving notice to all league members. Be sure your trade partner knows when he/she will need to drop a player or players for the trade to process.
  3. The commissioner will VOID a trade if your roster is not corrected at least 2 hours before kick off of the first game of the week involved. If your trade is submitted within the 2 hour window then you should include information telling the commissioner who to drop from your roster if the trade is approved or the trade will not be considered until after the current weeks games are completed.
  4. Players traded cannot be traded back to the team that traded them for a period of 5 playing weeks.
  5. Example #1: If a player trade is approved and processed before kickoff of "HIS CURRENT WEEKLY GAME", thereby making him ELIGIBLE to be in that weeks lineup, then it counts as 1 playing week.
  6. Example #2: If a player trade isn't approved and processed until after kickoff of "HIS CURRENT WEEKLY GAME", thereby making him INELIGIBLE to be in that weeks lineup, then the following week counts as the first playing week.
    1. 5 Playing Week Scenarios

    2. If traded prior to week 1 first game kickoff (considered the off-season) then = NOT affected by 5 playing week rule.
    3. If traded week 1: then 5 weeks = weeks 1-5 and  you may trade at the conclusion of week 5 games.
    4. If traded week 2: then 5 weeks = weeks 2-6 and   you may trade at the conclusion of week 6 games.
    5. If traded week 3: then 5 weeks = weeks 3-7 and  you may trade at the conclusion of week 7 games.
    6. If traded week 4: then 5 weeks = weeks 4-8 and  you may trade at the conclusion of week 8 games.
    7. If traded week 5: then 5 weeks = weeks 5-9 and  you may trade at the conclusion of week 9 games.
    8. If traded week 6: then 5 weeks = weeks 6-10 and  you may trade at the conclusion of week 10 games.
    9. If traded week 7: then 5 weeks = weeks 7-11 and   no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET.
    10. If traded week 8: then 5 weeks = weeks 8-12 but!  no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET.
    11. If traded week 9: then 5 weeks = weeks 9-13 but!  no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET.
    12. If traded week 10: then 5 weeks = weeks 10-14 but!  no trades after week 11 MNF CLE @ BUF kickoff 8:30 p.m. ET
  7. Regular season weeks count toward playing weeks.
  8. Playoff weeks count toward playing weeks.
  9. Off season trades (the time when your league playoff is complete (2007) until kickoff of the first NFL game of the new season, (2008))do not fall under the 5 playing week rule.
  10. The 5 playing week rule is implemented to help prevent collusion between team owners.
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Waiver/Free Agent Wire Sort Criteria
  1. Overall Winning Percentage
  2. Total Points Scored
  3. Head-To-Head Competition
  4. Divisional Winning Percentage
  5. Victory Points
  6. Last Week's Point Total
  7. Power Rank
  8. Reverse Order of Opponent Total Points Scored
  9. All "waiver/free-agent sort criteria" displayed above are applied in a worst-to-first manner.
  10. The maximum number of rounds for the waiver/free-agent wire is 4 per week.
  11. Waivers/Free-Agents: 3 rounds process Wednesday at 11:00 p.m. ET / 8:00 p.m. PT; 1 round will process Saturday at 11:00 a.m. ET / 8:00 a.m. PT.
  12. Players dropped on Wednesday are eligible to be picked up on Saturday and players dropped on Saturday are eligible to be picked up on Wednesday. We favor this 2 day waiver run to give you a chance to replace a player that might get injured after waivers run on Wednesday.
  13. The final 2008 waiver/free-agent run will be Wednesday December 3 at 11:00 p.m. ET / 8:00 p.m. PT. This will be a 4 round run.
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Personal Conduct
  1. Our leagues are setup to allow players to showcase their skills as a coach of a fantasy football team, the same as an NFL coach must do to win. That is the sole purpose of the web site. Use in any other way is strictly prohibited.
  2. FanaticFantasyFootball.com LLC does not allow gambling on it's site, period.
  3. If you want to show off your coaching skills you are welcome here.
  4. If you want to gamble, go somewhere else.
  5. Respect all players in your league.
  6. Respect all league rules.
  7. Rules are here to level the playing field and make the game enjoyable and fun for everyone.
  8. Rude, obscene, vulgar or any other offensive behavior directed toward other players, the commissioner, or employees of FanaticFantasyFootball.com LLC will not be tolerated.
  9. Collusion will not be tolerated.
  10. Intentionally losing games will not be tolerated.
  11. Inactivity for a period of 3 weeks without good reason is reason enough for the commissioner of FanaticFantasyFootball.com LLC to take over your team to maintain fair play within the league.
  12. If an owner returns with a good reason for inactivity he/she may resume play with their team as is.
  13. If a team owner gets disqualified from his/her league and/or playoff competition, he/she forfeits any award/awards and the award/awards will be donated to St Jude's Childrens Hospital or another worthy charity.
  14. No refunds will be given if a team owner(s) abandon their team(s) or get disqualified from their league(s).
  15. FanaticFantasyFootball.com LLC will make all decisions concerning violations and how to handle them.
  16. Generally, new rules will be implemented upon completion of the regular season and playoff season of the current year, 2008.
  17. FanaticFantasyFootball.com LLC reserves the right to implement emergency rules if deemed necessary to preserve the good standing of the company, it's employees, leagues, and franchise owners.
  18. Emergency rules would be implemented immediately.
  19. We reserve the right to tweak our rules during the NFL Spring and Summer training camps up to August 15, 2008. We will notify everyone of any changes.
  20. Rules concerning: Scoring, Trade Processing, Lineups, Schedule, Waiver/Free-Agent Processing, and Playoffs will be locked in for the season on August 15th, 2008.
  21. After kickoff of the current season (2008) there will be no changing of rules except if unusual emergency rules are needed due to some conduct issue. We think we have great players at Fanatic Stadium and this is not an issue.
  22. Thank you for helping to make your league a success for all team owners.
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Skills Displayed
  1. Ability to analyze professional athletes in such a way so as to be able to determine which group of players, when assembled on one team, will be capable of delivering the most competitive week in and week out performance.
  2. Ability to analyze the coaching philosophy of a head coach and his staff to determine how they will play the players on their team. Is he a coach that loves to run the ball with his running backs? or is he a coach that wants to go all out in the passing game?
  3. Owners must be able to display a superior ability to manage their team's schedule. They must be prepared for weeks when their starting players are on a bye week making it necessary to play bench players or waiver wire additions in the starting lineup.
  4. Owners must be able to negotiate. Negotiation skills are best displayed during trade talks involving other team owners in the league. How do I identify a coach I can negotiate an equitable trade that's benificial for both teams.
  5. Is the team owner superior when dealing with adversity on his team? What does the owner do when his best player or players are hit with a season ending injury? or a career ending injury?
  6. Time management skills are also displayed. How well does the coach balance his time? Family, career, and fantasy team are just a few of the things demanding a piece of his life. These are the same skills a NFL coach must display also.
  7. Computer skills help players gather information from many sources. The more sources of information a coach uses the better decision he is likely to make.
  8. Personal conduct is a skill our players must display at all times to be eligable to compete in our leagues. If a coach doesn't know how to conduct his behavior he will soon find himself/herself shut out from other league members making it much more difficult to deal with other members. Expulsion from the league could result from bad personal conduct.
  9. The best coaches leave nothing to chance. They use all of their combined skills to make informed decisions.
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Disclaimer
  1. FanaticFantasyFootball.com LLC does not take responsibility for any loss participants may suffer due to problems with league management services, software applications, virus infection, bugs, trojan horse or any other unauthorized intervention, internet connections, phone line or cable problems, server problems, hardware problems, weather related problems, or any malfunction due to problems beyond our control. League management services are provided by MyFantasyLeague.com and are accepted as is with no guarantee as to functionality. FanaticFantasyFootball.com LLC is hosted on Godaddy servers with no guarantee as to functionality.
  2. FanaticFantasyFootball.com LLC does not take responsibility for any internet transmission problems participants might experience causing failure to submit lineups on time, drop players, make free-agent/waiver wire transactions before a deadline, process trades, security problems resulting from participant not protecting their password thereby allowing access to unauthorized persons. Passwords and any other proprietary information shared between each participant and FanaticFantasyFootball.com LLC is to remain confidential.
  3. Any attempt, (successful or unsuccessful), by league members or non-league members to tamper with or undermine FanaticFantasyFootball.com LLC, it's web site, or any of it's leagues is unlawful and will be prosecuted to the full extent of the law.
  4. We are governed by the laws of the State of Nevada.
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